
#include "TileMgr.h"

TileMgr::TileMgr(long Squre)
{
	Tile = new TileClass[Squre*Squre];
}
TileMgr::~TileMgr()
{
	delete [] Tile;
}

void TileMgr::vSetTile(long Size)
{
	TileSize = Size;
}